
The graphics are so gorgeous, though, that it doesn´t really seem to matter. Everything is always exactly in the same relationship to each other no matter how you turn. The 360-view isn´t exactly ´real world´ - it´s more like being inside a sphere that has something painted on it. I have a pretty good system here, fast and used often, and I did have the game crash on me. Is there a downside? Well, the game isn´t entirely stable. That´s a gripe with just about every puzzle game on the market, though, so Myst does the best it can here. In a few it´s hard to figure out what the puzzle IS, so it takes some trial and error to figure out just what you´re looking at before you can even start to figure out what you need to do.

The puzzles are much better balanced than in the previous versions - and there are enough hints and ´training´ objects lying around that most of them should be pretty straightforward. I replayed that one many times just to marvel at it. Just WAIT until you get to ride the sphere-roller-coaster. Things that seem part of the environment suddenly zoom up into the air. I´m talking about being able to look around while a woman is talking to you, and having her visible out of the corner of your eye, merrily bouncing her baby. I´m not just talking "little-person-talking-in-box". I had people watching over my shoulder in awe as I played, eager to see what else they managed to do with this game. The stained glass windows shine, the plants glisten, the water ripples with both reflections and submerged items visible.
Myst 3 esdxile controls full#
I have a GEforce 3 in my system, and the full 360-around-plus-up-and-down is quick, smooth, and stunning. The developers definitely listened to feedback before going on to Exile, and it shows in just about any way you can imagine. The first Myst suffered from slideshow-like pacing, and the sequel (Riven) went overboard on the obscure puzzles.

I´m normally a strategy gamer, but the Myst series is simply breathtakingly beautiful.
